Araştırma Makalesi

The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement

Cilt: 15 Sayı: 1 18 Haziran 2026
PDF İndir
TR EN

The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement

Öz

This study aims to investigate the impact of technology-supported game-based learning on the mathematical achievement of middle school students. The research was conducted using a quasi-experimental design with a post-test control group. The study group consisted of 142 students (72 female, 70 male) attending a public middle school in Hakkâri. In the experimental group, interactive games designed on the GeoGebra platform were implemented, while the control group followed traditional instructional methods. Data were collected through a mathematics achievement test, customized according to grade levels (12 items for 5th grade; 13 items for 6th grade), with its content validity confirmed by expert opinions. The gender variable was included in the study to determine whether the use of technology in education provides equal opportunities for both genders. Regarding statistical analysis, the Kolmogorov-Smirnov test was used for normality, the independent samples t-test for between-group comparisons, and the Mann-Whitney U test to determine whether the impact of the methods differed by gender. The results revealed that technology-supported game-based learning significantly increased mathematical achievement compared to traditional methods (p < 0.05). Furthermore, it was determined that gender did not create a statistically significant difference in the success of the implemented method (p > 0.05). These findings suggest that GeoGebra-based games can be integrated into the mathematics curriculum as a gender-neutral and effective tool.

Anahtar Kelimeler

Kaynakça

  1. Akyüz, G., & Pala, N. M. (2010). The effect of student and class characteristics on mathematics literacy and problem solving in PISA 2003. Elementary Education Online, 9(2), 668–678.
  2. Altun, M. (2013). A study over the problem solving ability of 11-12 years old children regularly playing educational games (Publication No. 349040) [Master’s thesis, Gazi University-Ankara].Council of Higher Education National Thesis Centre.
  3. Amable, B., & Verspagen, B. (1995). The role of technology in market shares dynamics. Applied Economics, 27(2), 197–204. https://doi.org/10.1080/00036849500000023
  4. Ashcraft, M. H. (2002). Math anxiety: Personal, educational, and cognitive consequences. Current Directions in Psychological Science, 11(5), 181–185. https://doi.org/10.1111/1467-8721.00196
  5. Ayvaz, Ü. (2014). Gender differences in mathematical ability of 6th graders: The EPTS(ÜYEP) case (Publication No. 361720) [Master’s thesis, Anadolu University-Eskişehir].Council of Higher Education National Thesis Centre.
  6. Baydar, C., & Bulut, S. (2002). The importance of teachers’ beliefs about the nature and teaching of mathematics in mathematics education. Hacettepe University Journal of Education, 23, 62–66.
  7. Boyle, E. A., MacArthur, E. W., Connolly, T. M., Hainey, T., Manea, M., Kärki, A., & Van Rosmalen, P. (2014). A narrative literature review of games, animations and simulations to teach research methods and statistics. Computers & Education, 74, 1–14. https://doi.org/10.1016/j.compedu.2014.01.004
  8. Cheung, A. C. K., & Slavin, R. E. (2013). The effectiveness of educational technology applications for enhancing mathematics achievement in K-12 classrooms: A meta-analysis. Educational Research Review, 9, 88–113. https://doi.org/10.1016/j.edurev.2013.01.001

Ayrıntılar

Birincil Dil

İngilizce

Konular

Matematik Eğitimi

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

18 Haziran 2026

Gönderilme Tarihi

3 Haziran 2025

Kabul Tarihi

1 Nisan 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 15 Sayı: 1

Kaynak Göster

APA
Yumak, Y., & Ardahan, S. (2026). The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement. Cumhuriyet Uluslararası Eğitim Dergisi, 15(1), 440-455. https://doi.org/10.30703/cije.1712205
AMA
1.Yumak Y, Ardahan S. The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement. CUE. 2026;15(1):440-455. doi:10.30703/cije.1712205
Chicago
Yumak, Yunus, ve Sefa Ardahan. 2026. “The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement”. Cumhuriyet Uluslararası Eğitim Dergisi 15 (1): 440-55. https://doi.org/10.30703/cije.1712205.
EndNote
Yumak Y, Ardahan S (01 Haziran 2026) The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement. Cumhuriyet Uluslararası Eğitim Dergisi 15 1 440–455.
IEEE
[1]Y. Yumak ve S. Ardahan, “The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement”, CUE, c. 15, sy 1, ss. 440–455, Haz. 2026, doi: 10.30703/cije.1712205.
ISNAD
Yumak, Yunus - Ardahan, Sefa. “The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement”. Cumhuriyet Uluslararası Eğitim Dergisi 15/1 (01 Haziran 2026): 440-455. https://doi.org/10.30703/cije.1712205.
JAMA
1.Yumak Y, Ardahan S. The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement. CUE. 2026;15:440–455.
MLA
Yumak, Yunus, ve Sefa Ardahan. “The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement”. Cumhuriyet Uluslararası Eğitim Dergisi, c. 15, sy 1, Haziran 2026, ss. 440-55, doi:10.30703/cije.1712205.
Vancouver
1.Yunus Yumak, Sefa Ardahan. The Contribution of Technology-Assisted Game-Based Teaching to Middle School Mathematics Achievement. CUE. 01 Haziran 2026;15(1):440-55. doi:10.30703/cije.1712205

e-ISSN: 2147-1606