The present study aims to reveal the social norms
that emerge in a 3D virtual learning environment (MathLife) through real-life
scenarios requiring mathematical skills. The research was conducted by mean of
case study method at a lower secondary school in Trabzon in 2015-2016 academic
year. The study group consisted of 10 students attending grade 7th. Field
notes, semi structured interviews and records of computer screen images were
used as data collection tools. The study lasted for 6 weeks. NVivo 9.0
qualitative data analysis software was used to analyse the data, and content
analysis was conducted. According to the research results, 12 social norms such
as communication through writing, expressing answers freely and avoidance of
exposing the answers through private communication were determined in MathLife
3D virtual learning environment.
Birincil Dil | İngilizce |
---|---|
Konular | Eğitim Üzerine Çalışmalar |
Bölüm | Research Articles |
Yazarlar | |
Yayımlanma Tarihi | 1 Haziran 2016 |
Kabul Tarihi | 30 Kasım 2016 |
Yayımlandığı Sayı | Yıl 2017 Cilt: 4 Sayı: 1 |